THE ANGANWADI PROJECT
The design envisions the school where the child learns through exploration and observation. The project focused on understanding the different ways in which a child assimilates and perceives information. The findings through this study is reflected in the various design iterations within space planning, furniture and products.
Project type : Competition - Grassroots by UNI.
Shortlisted (https://uni.xyz/competitions/grassroots/entries)
Year: 2020
Role: Architectural design, Play and learn module design, child development research
Physical abilities
Cognitive developement
Emotional needs
The anganwadi school
Over the past two decades, India has seen the percentage of its children enrolled in school increase exponentially. Now above 98%, India’s education system is the largest in the world. However, India is now in the midst of a Learning Crisis, where a large percentage of children are enrolled in primary school but are failing to attain even basic skills such as foundational literacy and numeracy. The Annual Survey of Education Report (ASER) and the National Achievement Survey(NAS ) reiterate this, identifying foundational learning to be the most critical gap.
Translating to mean a ‘shelter with a courtyard’, an Anganwadi Centre hosts services which offer pre-school education, nutrition and health education, immunization, health checks, supplementary nutrition, and referral services for children under 6 years and their mothers. They were started by the Indian government in 1975 as part of the Integrated Child Development Services
Foundational Learning
Design challenge
Design a compact, modular unit which hosts an early educational and health care programme (pre-school) for children and their mothers
Asking questions
Play pretend
Fantasize/symbolize
Imagine
Communicate
Our intent: Understanding children's (age 2-6 years) development process, in order to derive insights about a childs development that aids in foundational learning
How do kids understand?
Activity study
Studying the various development stages an activity matrix was developed. Activities that can facilitate cognitive, socio emotional and physical developments. Deriving play to foster learning. Elaborate on this decision to understand why study activities to developed a series of choices that a child makes.
Walk
Design interventions: Flooring pattern for wayfinding, Labyrinth, Change of materials and textures, Undulations, Earth berms
Facilitates motor control and and bodily movement.
Climb
Design interventions: Ladders in interiors for climbing to sleeping areas, on trees, fixed rope climbers, jungle gym games
Spatial and directional awareness, develops hand and foot coordination, and agility, proprioception - the ability to sense one’s own body’s position and movement in space, decision making
Balance
Design interventions: Balancing on raised brick path / surfaces for control.
Develop coordination; synchronizes right and left body sides
Design interventions: Tunnels as connectors for accessing spaces, reading corners, outdoor play - passing through circular rings
Perception of changing heights and enclosed spaces
Crawling
Design interventions: Jumping in pits filled with different materials( water, sand, leaves)
Understanding the concept of risk, Sensory stimulus, perception of depth
Jumping
Design interventions: Balancing on raised brick/ surfaces for control.
Stimulates the curiosity, imagination and creativity, empowers experimentation, develops fine motor control
Modelling
Finger tracing
Design interventions: Tracing panels - numbers alphabets, Patterns and murals
Tracing patterns for memory simulation, fine motor control
Visual perception
Design interventions: Spaces with varied scales for motion perception and depth perception
Cognitive Development during sensorimotor stage: depth, color, and motion perception
Recreational corners:
Design interventions:
Games, performances, skits
Symbolic function and fantasy, Pretending and enacting
Attention retention
Design interventions: Individually designated concentration and working areas
Executive control
Design interventions: Choice of activity, color game
Decision making
Cultural experiences
Design interventions: Gatherings for varied interaction opportunities
Interpreting modular : The design brief demanded a modular approach in designing the Anganwadi school, where the modules can be used in multiple permutations and combinations irrespective of site conditions. Instead of designing modular spaces the design decision favored designing modular parts that make the space.
After understanding the various stages of development in children, we prioritized the most important activities that should be involved in the school. These activities were then used to design the Play and learn panel and the storage & resting unit - the parts that make the space and engage children. The modules were designed in such a way that they can be arranged in multiple ways depending on the site conditions but the facilitate the most important learning activities in the school.
Design approach
The play and learn module is designed to engage the children in different activities as well as to aid them in basic learning activities like arithmetic operation, memory simulations, fine motor control as well as cognitive development. Emphasis was given on offering various choices to the kids in order to understand their interests and observe progress.